//
//  GamePlayer.h
//  Galaxy
//
//  Created by antl on 1/28/13.
//  Copyright (c) 2013 __MyCompanyName__. All rights reserved.
//

#import "CCMyLayer.h"
#import "Enemy.h"
typedef enum {
	NOMARL_BULLET,
    STRONG_BULLET,
	ULTIL,
    
    
}BULLET_TYPE;
@interface GamePlayer : CCMyLayer
{
     NSMutableArray* listEnemy;
   
    NSMutableArray *listBullet;
    BOOL enableShooting;
    BULLET_TYPE typeBullet;
}
-(void)setupInit;
-(void)addEnemy;
-(void)initNewEnemy;
-(NSString*)getBulletByType:(BULLET_TYPE)type;
@end
